![]() Patrick authored ‘Game Design Complete’ by Paraglyph Press, and is an amateur film director and music writer.Ĭhuck Ian Gordon is a VR storyteller that writes and publishes science fiction adventures on paper, ebooks and as virtual reality movies. Patrick also worked on games like TOCA, Colin McRae and Micro Machines. Patrick was also head of external development and acquisitions at Codemasters where he signed and produced titles such as the Music/MTV series and Operation Flashpoint. Patrick was previously Creative Director of Eidos/SCi, responsible for game design, gameplay and overall quality on all the titles there including Tomb Raider Legend, Hitman Blood Money, Just Cause and Conflict: Desert Storm. Prior to focusing on VR, they were the leading global publisher on PlayStation Home, and created two large global Alternate Reality Games (ARGs). ![]() nDreams is studio focused on creating and selling innovative virtual reality games and experiences that take pride in combining originality with commerciality. NDreams Ltd is a fast-growing independent virtual reality publisher/developer based in Farnborough, Hampshire in the UK. He has built his own VR GoPro rig and has started working with choreographers, war journalists and artists to create new forms of Virtual Entertainment. While his personal enthusiasm for Virtual Reality is strictly separated from his work at Rockstar Games – the company hasn’t announced anything in that regard – he started a variety of projects that also includes VR cinema. To reach that goal, he founded and organizes the Virtual Reality Germany meetup page as well as the European equivalent, VREUR. Thanks to his year-long expertise and his network in the video game industry, he connects enthusiasts, developers, investors and hardware manufacturers to push VR development as hard as possible. After having a chance to try out the original duct-taped prototype of the Oculus Rift back in 2012, he became a VR enthusiast and co-founded, one of the biggest online communities for virtual reality and immersive technology (Nickname: dudelsac). From working with top brands such as Converse, Samsung and Mountain Dew, breaking new ground for American Express “Unstaged,” with the Taylor Swift video, “Blank Spaces,” to the live streaming of an NHL game, Immersive Media is changing the way we view entertainment.ĭominic Eskofier, Marketing & PR CoordinatorĬo-founder and moderator, /r/oculusĭominic is one of the most prominent faces of the Virtual Reality online community. It has since become the industry standard for interactive second screen experiences. Starting with military and intelligence applications, the technology was popularized when Immersive Media brought the concept of “Street View” to Google. ![]() Under Myles’ direction, Immersive Media has pioneered and become the world’s leading provider of 360° interactive video. IMC’s revolutionary 360° video technology has been changing the face of interactivity across the web, mobile devices and VR, creating a new standard for the way we interact with video in the entertainment market. Myles is also President and CEO of Immersive Media Company (IMC). ![]() IM360 is a joint venture between Immersive Media Company and Digital Domain Holdings Limited.
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